SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.
SpeedTree has been licensed to developers of a range of video games for Microsoft Windows, and the Xbox and PlayStation console series since 2002.
SpeedTree was awarded a Scientific and Technical Academy Award in 2015, presented to IDV founders Michael Sechrest and Chris King, and Senior Engineer Greg Croft
Quickly craft canopy shapes while retaining precise artistic direction. Build your base model with procedural generators, then sculpt, trim, and bend with freehand tools to fine-tune your bold creative visions.
Photogrammetry Conversion
Blend the beauty and realism of photogrammetry with optimized performance. Convert trunk meshes, capture textures, and extend scans into fully procedural trees. Plus, now you can control wind on meshes.
Living Assets
Save time by creating your environment with our expertly-made models. Plants from our SpeedTree Library come with 4K PBR materials, infinite randomizations, a full range of seasons, and custom-tuned wind.
Powerful Performance
Manage complex texture packing, LODs, and rendering on a massive scale with the Runtime SDK. Next-gen performance and easy integrations are built right in.